A place for every color
Build palettes and gradient atlases on a flexible canvas. Find the right shades, shape your gradients, and bring your style together.
Colors, gradients, and PBR materials — together in one texture. A little workspace for the worlds you’re building.

Build palettes and gradient atlases on a flexible canvas. Find the right shades, shape your gradients, and bring your style together.
Give every swatch its own character. Metallic, roughness, clearcoat, and emission — all in a single material.
Group colors into folders, arrange layers, and edit them together. Keep even your most colorful ideas organized.
See changes instantly. Project JSON and enabled texture maps update automatically.
Models textured with Pigmi palettes. One small texture can bring a whole scene together.





Three small Blender add-ons and MCP integration. Take your palette wherever your work takes you.
Palette-cell UV mapping, Project from View, cell selection and surface gradients
Download .py ↓Vertex-color painting, palettes and quick fills
Download .py ↓Attach selected mesh parts to target faces or edges
Download .py ↓Connect an MCP client to Pigmi. Create colors, organize layers, and adjust materials through conversation, right in your open document.
MCP guide ↗A few simple controls. A familiar workflow. Everything you need to get from an empty canvas to your next palette.
Explore the documentation ↗Organize palette items in an ordered tree with nested folders, multi-selection, visibility controls, isolation, renaming and drag-and-drop reordering. Copy and paste preserves folders, colors, materials and relative positions.
Connect Pigmi to Codex or another compatible MCP client and edit the active document with natural-language requests. The bundled local server can inspect the layer tree, create and recolor items, move them into folders, edit PBR values, change export settings, save projects and undo changes.
An MRC texture contains four maps in separate color channels. In Blender, set Alpha to Channel Packed so the alpha channel does not distort the colors.
Pigmi can combine an existing texture with a generated map. Put a PNG of the same resolution beside the project and name it like palette_albedo_mix.png.
Use roughness, metallic, clearcoat, clearcoat_roughness or mrc instead of albedo for the other maps.
Make something that feels like you. Pigmi is free and available for macOS, Windows, and Linux.
Pigmi is completely free software. If you enjoy using it, you can support the project: donations help pay for hosting and development. You can also contact me with questions or bug reports.
Thank you for helping the project grow.